[[Property:title|I2E: Genericity]]
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[[Property:uuid|091c0b65-73de-b454-b3f2-d8752983780e]]
Building software components (classes) as implementations of abstract data types yields systems with a solid architecture but does not in itself ensure reusability and extendibility. Two key techniques address the problem: genericity (unconstrained or constrained) and inheritance. Let us look first at the unconstrained form.
To make a class generic is to give it '''formal generic parameters''' representing as unknown types, as in these examples from EiffelBase, an open-source library covering basic data structures and algorithms:
ARRAY [G]
LIST [G]
LINKED_LIST [G]
These classes describe data structures -- arrays, lists without commitment to a specific representation, lists in linked representation -- containing objects of a certain type. The formal generic parameter G
denotes this type.
A class such as these doesn't quite yet describe a type, but a type template, since G
itself denotes an unknown type. To derive a directly usable list or array type, you must provide a type corresponding to G
, called an '''actual generic parameter'''; this may be either an expanded type, including basic types such as INTEGER
, or a reference type. Here are some possible generic derivations:
il: LIST [INTEGER]
aa: ARRAY [ACCOUNT]
aal: LIST [ARRAY [ACCOUNT]]
As the last example indicates, an actual generic parameter may itself be generically derived.
It would not be possible, without genericity, to have static type checking in a realistic object-oriented language.
A variant of this mechanism, constrained genericity, will enable a class to place specific requirements on possible actual generic parameters. Constrained genericity will be described after inheritance.