indexing description: "[ Instructions Menu - Multiplayer ]" date: "$Date$" revision: "$Revision$" class BB_INSTRUCTIONS_MULTIPLAYER inherit BB_MENU create make feature {NONE} -- Initialization make is -- create widgets local button: BB_MENU_BUTTON string: STRING a_label: EM_LABEL do init_menu string := "If a game wants to be good it must have a multiplayer mode. %N% %In Brick Breaker - Cow Edition you can play versus other people %N% %over the internet. %N% % %N% %Whenever a player colletcs a certain number of points, he adds a block %N% %to another player's field. You should also be careful when catching an item, %N% %sometimes they are sent to another player instead of affecting yourself.%N% %How many points you need, which percentage of items is transferred and who %N% %gets als this depends on the server's settings.%N% % %N% %If you loose all your lifes you loose 50'000 points and your lifes are refilled. %N% %You can see the current ranking while pressing the Tab key %N% %If a player finished the level the round is over. For each block you have less %N% %than the player with the most remaining blocks you get 1000 bonus points. %N% %The player with the highest score wins the round. %N% % %N% %If you are behind a router you have to forward port 47777 to your %N% %computer if you want to host a game." create a_label.make_from_text (string) a_label.enable_multilined a_label.set_font (Standard_ttf_fonts.bitstream_vera_sans (18)) a_label.set_foreground_color (create {EM_COLOR}.make_white) a_label.resize_to_optimal_dimension a_label.set_position (50, 140) add_widget (a_label) -- create menu items create button.make ("Back") button.set_position (Window_width // 2 - button.width // 2, 540) button.pressed_event.subscribe (agent back_button_pressed) add_button (button) set_selected_menu_item(1) video_subsystem.show_cursor end feature -- Events back_button_pressed is -- back button pressed do set_next_scene (create {BB_INSTRUCTIONS}.make) start_next_scene end end