indexing description: "[ Instructions Menu ]" date: "$Date$" revision: "$Revision$" class BB_INSTRUCTIONS inherit BB_MENU create make feature {NONE} -- Initialization make is -- create widgets local button: BB_MENU_BUTTON do init_menu -- create menu items create button.make ("How to Play") button.set_position (bb_window_width // 2 - button.width // 2, 170 + 0 * 50) button.pressed_event.subscribe (agent howto_button_pressed) add_button (button) create button.make ("Item Effects") button.set_position (bb_window_width // 2 - button.width // 2, 170 + 1 * 50) button.pressed_event.subscribe (agent items_button_pressed) add_button (button) create button.make ("Multiplayer") button.set_position (bb_window_width // 2 - button.width // 2, 170 + 2 * 50) button.pressed_event.subscribe (agent multiplayer_button_pressed) add_button (button) create button.make ("Back") button.set_position (bb_window_width // 2 - button.width // 2, 170 + 4 * 50) button.pressed_event.subscribe (agent back_button_pressed) add_button (button) set_selected_menu_item(1) video_subsystem.show_cursor end feature -- Events howto_button_pressed is -- how to play button pressed do set_next_scene (create {BB_INSTRUCTIONS_HOWTO}.make) start_next_scene end items_button_pressed is -- item effects button pressed do set_next_scene (create {BB_INSTRUCTIONS_ITEMS}.make) start_next_scene end multiplayer_button_pressed is -- multiplayer button pressed do set_next_scene (create {BB_INSTRUCTIONS_MULTIPLAYER}.make) start_next_scene end back_button_pressed is -- back button pressed do set_next_scene (create {BB_MAINMENU}.make) start_next_scene end end