indexing description: "[ Singleplayer Menu ]" date: "$Date$" revision: "$Revision$" class BB_SINGLEPLAYER inherit BB_MENU EM_SHARED_SUBSYSTEMS export {NONE} all end create make feature {NONE} -- Initialization make is -- create widgets local button: BB_MENU_BUTTON do init_menu -- create menu items create button.make ("New Game") button.set_position (bb_window_width // 2 - button.width // 2, 170 + 0 * 50) button.pressed_event.subscribe (agent newgame_button_pressed) add_button (button) create button.make ("Continue Game") button.set_position (bb_window_width // 2 - button.width // 2, 170 + 1 * 50) button.pressed_event.subscribe (agent continuegame_button_pressed) add_button (button) create button.make ("Password") button.set_position (bb_window_width // 2 - button.width // 2, 170 + 2 * 50) button.pressed_event.subscribe (agent password_button_pressed) add_button (button) create button.make ("Back") button.set_position (bb_window_width // 2 - button.width // 2, 170 + 4 * 50) button.pressed_event.subscribe (agent back_button_pressed) add_button (button) set_selected_menu_item(1) video_subsystem.show_cursor end feature -- Events newgame_button_pressed is -- new game button pressed do set_next_scene (create {BB_SINGLEPLAYER_NEW_GAME}.make) start_next_scene end continuegame_button_pressed is -- continue game button pressed do set_next_scene (create {BB_LEVEL_SCENE}.make_from_savegame) start_next_scene end password_button_pressed is -- back button pressed do set_next_scene (create {BB_SINGLEPLAYER_PASSWORD}.make) start_next_scene end back_button_pressed is -- back button pressed do set_next_scene (create {BB_MAINMENU}.make) start_next_scene end end