indexing description: "[ processor for game node ]" author: "Steiner Fabrizio" date: "$Date$" revision: "$Revision$" class GAME_NODE_PROCESSOR inherit NODE_PROCESSOR create make feature -- Access Name: STRING is "game" -- Name of node to process Mandatory_attributes: ARRAY [STRING] is -- Table of mandatory attributes once Result := << "startscene" >> Result.compare_objects end feature -- Basic operations process is -- Process node. local game: GAME do game ?= target when_void_set_parent_node_error (game) if not has_error then game.set_start_scene(pool.get_scene(attribute ("startscene"))) if has_subnodes then process_subnodes end end end end