indexing description: "[ A render target can be a texture or a window for example. Viewports connect to a render target. A render target may have multiple viewports (for example if one wants to show anobject from different directions). ]" date: "$Date$" revision: "$Revision$" deferred class EM3D_RENDER_TARGET feature -- Access feature -- Measurement feature -- Status report feature -- Status setting feature -- Cursor movement feature -- Element change feature -- Removal feature -- Resizing feature -- Transformation feature -- Conversion feature -- Duplication feature -- Miscellaneous feature -- Basic operations feature -- Obsolete feature -- Inapplicable feature {NONE} -- Implementation invariant invariant_clause: True -- Your invariant here end