indexing description: "[ Abstract Resource class. Resources can be anything from mesh data, textures, materials to skeletons or even GPU programs. Each resources has a unique name. Resources can be unloaded by the system if they are not used and memory is tight. Use the resource management capability EM provides to easily manage your resources in an XML file. ]" date: "$Date$" revision: "$Revision$" class EM3D_RESOURCE end