indexing description: "[ Implements a SceneManager which optimizes trrain rendering. The Terrain is likley to be a heightmap. (Maybe also enable rendering support for procedural terrains?) You can for example define a texture overlay to enhance detail. ]" date: "$Date$" revision: "$Revision$" class EM3D_TERRAIN_SCENE_MANAGER inherit EM3D_OCTREE_SCENE_MANAGER end