Kernel Overview

The kernel cluster contains classes that provide functionality that are common to most Windowed application.  These classes are considered the core, or kernel of any Vision2 application.  The most important of these classes is EV_APPLICATION.  This is used to initialize the graphical toolkit and event loop of your Vision2 application.  Kernel also includes classes such as EV_TIMEOUT that calls procedures (via agents) at a set interval, and EV_COLOR which is used for coloring widgets and items.  For a complete list of the classes contained in the Kernel cluster, click here.  To start programming with Vision2, you first have to correctly initialize EV_APPLICATION.

 

Launching your application with EV_APPLICATION - The heart of all Vision2 systems

EV_APPLICATION is the basis for every Vision2 application and is considered the most important class in the library.  It is responsible for initializing the underlying toolkit that is driving the windowing system on the platform that you decide to compile your system on.  It also also where the main event loop that drives your application is executed.

Note: It is not possible to create a Vision2 component unless an application exists (query EV_ENVIRONMENT).

You may inherit EV_APPLICATION or use it as a client in order to create your vision2 application. A simple method of using EV_APPLICATION is as follows:
  1. Create an instance of EV_APPLICATION.
  2. Create one or more windows for your application.
  3. Launch the application.

An example of a Vision2 application using inheritance from EV_APPLICATION is shown below.

 

class
    HELLOWORLD_APP

inherit
    EV_APPLICATION

create
    make

feature

    make is
            -- Create the application.
        local
            helloworld_window: EV_TITLED_WINDOW
        do
            default_create
            create helloworld_window
            helloworld_window.set_title ("Helloworld!)
            helloworld_window.close_request_actions.extend (agent destroy) 
            helloworld_window.show
            launch
        end

end

 

This is the same Vision2 application but instead using EV_APPLICATION in a client/supplier relationship.

 

class
    HELLOWORLD_APP

create
    make

feature

    make is
            -- Create the Vision2 application with a helloworld window.
        local
            app: EV_APPLICATION
            helloworld_window: EV_TITLED_WINDOW
        do
            create app
            create helloworld_window
            helloworld_window.set_title ("Helloworld!")
            helloworld_window.close_request_actions.extend (agent app.destroy)
            helloworld_window.show
            app.launch
        end

end

 

What does Launch actually do?

In Vision2, to launch an application means to pass control to the underlying graphical toolkit. Simply creating an application does not launch it. An explicit call to launch is required for the event processing to begin.

Note: A Vision2 system is event based. This means that you do not have control of the execution within a Vision2 system, but must respond appropriately to events as they occur. Therefore, if you call launch on an EV_APPLICATION, the processing for the application will continue indefinitely unless you have provided a way to exit the application. It is essential to initialize your components correctly, so your application can be exited (call destroy on the application).

 

Building your application skeleton

Now that you have a basic application skeleton set up you can now go about

 

Once you have learnt the basics of GUI programming within Vision2, you are well on the way to creating powerful multi-platform applications.  The Application Programming Interface (API) of Vision2 has been designed in a way to ensure that the library is as intuitive, consistent and stylistic as possible, heavy reuse of components from EiffelBase has been one of the main reasons that made this possible.