Common message hooks.

Each WEL library component implements a set of routines for processing the most common messages that a component receives. For example, looking at WEL_FRAME_WINDOW, you will see that there are many features which begin `on_'. Each of these features enable the user to know when a specific event has occured, and to perform the appropriate processing as a result of this event. Most of the time, you will only be interested in a small subset of these, necessary to your program. For example, below is the code for on_paint:

on_paint (paint_dc: WEL_PAINT_DC; invalid_rect: WEL_RECT) is
      --Draw a centered text
   do
   end

An on_paint message corresponds to the Wm_paint message generated by Windows whenever it needs to re-paint a window, and if you look at the feature, you can see that the arguments are a WEL_PAINT_DC and a WEL_RECT. which are relevent to this message. By redefining this feature (and others as required), your code will be able to respond appropriately to windows events.

Note. See step2 in the tutorial for a simple demonstration involving the re-definition of on_left_button_down.

For different messages received by a control, the arguments will differ (sometimes there are none), but those arguments will always be relevent to the message. For example, on_menu_command from WEL_COMPOSITE_WINDOW has an INTEGER as an argument, the value of which is a unique menu identifier.

Note. Not all windows events have a corresponding `on_' message hook defined in WEL. If you wish to process a Windows message that does not correspond to one of the available features, you will need to redefine process_message.