indexing description: "Generated file cleaner, delete non necessary files" class WIZARD_CLEANER inherit WIZARD_SHARED_FILE_NAMES export {NONE} all end WIZARD_SHARED_DATA export {NONE} all end WIZARD_ROUTINES export {NONE} all end WIZARD_WRITER_DICTIONARY export {NONE} all end OPERATING_ENVIRONMENT export {NONE} all end WIZARD_EXECUTION_ENVIRONMENT feature -- Basic Operations clean_all is -- Delete temporary generated files. local a_directory_name: STRING do delete_file (Generated_iid_file_name) delete_file (Generated_header_file_name) delete_file (Generated_dlldata_file_name) delete_file (Generated_ps_file_name) delete_file (c_to_obj (Generated_iid_file_name)) delete_file (c_to_obj (Generated_dlldata_file_name)) delete_file (c_to_obj (Generated_ps_file_name)) delete_file (Temporary_input_file_name) delete_file (Def_file_name) a_directory_name := environment.destination_folder.twin a_directory_name.append (Client) a_directory_name.append_character (Directory_separator) a_directory_name.append (Clib) delete_object_files (a_directory_name) a_directory_name := environment.destination_folder.twin a_directory_name.append (Server) a_directory_name.append_character (Directory_separator) a_directory_name.append (Clib) delete_object_files (a_directory_name) a_directory_name := environment.destination_folder.twin a_directory_name.append (Common) a_directory_name.append_character (Directory_separator) a_directory_name.append (Clib) delete_object_files (a_directory_name) a_directory_name := environment.destination_folder.twin a_directory_name.append ("idl") a_directory_name.append_character (Directory_separator) a_directory_name.append ("e2idl.output") delete_file (a_directory_name) end clean_directory (a_directory_name: STRING) is -- Delete all files and subdirectories from directory `a_directory_name' require non_void_directory_name: a_directory_name /= Void valid_directory_name: not a_directory_name.is_empty local a_directory: DIRECTORY a_file: RAW_FILE a_working_directory, a_file_name: STRING a_file_list: LIST [STRING] do create a_directory.make (a_directory_name) if a_directory.exists then a_working_directory := Env.current_working_directory Env.change_working_directory (a_directory_name) a_file_list := a_directory.linear_representation from a_file_list.start until a_file_list.after loop if not a_file_list.item.is_equal (".") or not a_file_list.item.is_equal ("..") then a_file_name := a_directory_name.twin a_file_name.append_character (Directory_separator) a_file_name.append (a_file_list.item) create a_file.make (a_file_name) if a_file.exists then if a_file.is_directory then clean_directory (a_file_name) end delete_file (a_file_name) end end a_file_list.forth end Env.change_working_directory (a_working_directory) check directory_empty: a_directory.is_empty end end end delete_object_files (a_directory_name: STRING) is -- Delete all object files in directory `a_directory_name'. require non_void_directory_name: a_directory_name /= Void valid_directory_name: not a_directory_name.is_empty local a_file_list: LIST [STRING] a_directory: DIRECTORY a_working_directory, a_file_name: STRING do create a_directory.make (a_directory_name) if a_directory.exists then a_working_directory := Env.current_working_directory Env.change_working_directory (a_directory_name) a_file_list := a_directory.linear_representation from a_file_list.start until a_file_list.after loop if is_object_file (a_file_list.item) then a_file_name := a_directory_name.twin a_file_name.append_character (Directory_separator) a_file_name.append (a_file_list.item) delete_file (a_file_name) end a_file_list.forth end Env.change_working_directory (a_working_directory) end end delete_file (a_file_name: STRING) is -- Delete file `a_file_name'. local a_file: RAW_FILE retried: BOOLEAN do if not retried then if a_file_name /= Void and then not a_file_name.is_empty then create a_file.make (a_file_name) if a_file.exists then a_file.delete end end end rescue retried := True retry end end -- class WIZARD_CLEANER --+---------------------------------------------------------------- --| EiffelCOM Wizard --| Copyright (C) 1999-2005 Eiffel Software. All rights reserved. --| Eiffel Software Confidential --| Duplication and distribution prohibited. --| --| Eiffel Software --| 356 Storke Road, Goleta, CA 93117 USA --| http://www.eiffel.com --+----------------------------------------------------------------