note description: "Dialog to configure class renamings." legal: "See notice at end of class." status: "See notice at end of class." date: "$Date$" revision: "$Revision$" class RENAMING_DIALOG inherit PROPERTY_DIALOG [STRING_TABLE [STRING_32]] redefine initialize, dialog_key_press_action end CONF_GUI_INTERFACE_CONSTANTS undefine default_create, copy end feature {NONE} -- Initialization initialize -- Initialization local hb: EV_HORIZONTAL_BOX vb_grid: EV_VERTICAL_BOX l_btn: EV_BUTTON do Precursor {PROPERTY_DIALOG} create vb_grid element_container.extend (vb_grid) vb_grid.set_border_width (1) vb_grid.set_background_color ((create {EV_STOCK_COLORS}).black) create grid vb_grid.extend (grid) grid.set_column_count_to (2) grid.column (Old_name_column).set_title (conf_interface_names.dialog_renaming_old_name) grid.column (New_name_column).set_title (conf_interface_names.dialog_renaming_new_name) grid.enable_last_column_use_all_width grid.enable_single_row_selection grid.key_release_actions.force (agent on_key_released) create hb hb.set_padding (layout_constants.default_padding_size) element_container.extend (hb) element_container.disable_item_expand (hb) hb.extend (create {EV_CELL}) create l_btn.make_with_text_and_action (conf_interface_names.general_add, agent on_add) first_button := l_btn l_btn.set_pixmap (conf_pixmaps.general_add_icon) hb.extend (l_btn) hb.disable_item_expand (l_btn) layout_constants.set_default_width_for_button (l_btn) create l_btn.make_with_text_and_action (conf_interface_names.general_remove, agent on_remove) l_btn.set_pixmap (conf_pixmaps.general_remove_icon) hb.extend (l_btn) hb.disable_item_expand (l_btn) layout_constants.set_default_width_for_button (l_btn) set_size (300, 400) show_actions.extend (agent on_show) end feature {NONE} -- Gui elements grid: ES_GRID -- Grid for the renamings. first_button: EV_BUTTON -- The first button to receive focus after `grid'. feature {NONE} -- Agents on_show -- Called if the dialog is shown. require initialized: is_initialized do refresh grid.set_focus if grid.row_count > 0 then grid.select_row (1) end end on_add -- Called if we add a new renaming. require initialized: is_initialized do if value = Void then create value.make_equal (1) end if not (value.has (conf_interface_names.dialog_renaming_create_old) or value.has_item (conf_interface_names.dialog_renaming_create_new)) then value.force (conf_interface_names.dialog_renaming_create_new, conf_interface_names.dialog_renaming_create_old) refresh grid.set_focus end if grid.row_count > 0 then check has_the_first_column: grid.column_count > 1 end if attached {STRING_PROPERTY} grid.item (Old_name_column, grid.row_count) as l_item and then l_item.is_parented then l_item.activate end end end on_remove -- Called if we remove a renaminge. require initialized: is_initialized local l_item: TEXT_PROPERTY [STRING_GENERAL] do if grid.single_selected_row /= Void then l_item ?= grid.single_selected_row.item (Old_name_column) value.remove (l_item.value) if value.is_empty then value := Void end refresh end end on_key_released (a_key: EV_KEY) -- On key released on the grid. require a_key_not_void: a_key /= Void do if a_key.code = {EV_KEY_CONSTANTS}.Key_delete then on_remove end end on_item_activated (a_win: EV_POPUP_WINDOW; a_row, a_column: INTEGER) -- On item activated require a_win_not_void: a_win /= Void do a_win.key_release_actions.wipe_out a_win.key_release_actions.force (agent on_item_key_released (?, a_row, a_column)) end on_item_key_released (a_key: EV_KEY; a_row, a_column: INTEGER) -- On key released on the activated item. require a_key_not_void: a_key /= Void do if a_key.code = {EV_KEY_CONSTANTS}.Key_tab then if a_column = old_name_column then if attached grid.item (new_name_column, a_row) as l_item and then l_item.is_parented then l_item.activate end else first_button.set_focus end end end feature {NONE} -- Implementation update_key (an_old_key: READABLE_STRING_GENERAL; a_new_key: STRING_32) -- Update `an_old_key' with `a_new_key'. require an_old_key_ok: value /= Void and then value.has (an_old_key) local l_string: STRING_32 n, r: INTEGER do l_string := a_new_key.as_upper if a_new_key /= Void and then not a_new_key.is_empty and then not value.has (l_string) then value.replace_key (l_string, an_old_key) end if grid.row_count > 0 and grid.column_count >= Old_name_column then from r := 1 n := grid.row_count until r > n loop if attached {STRING_PROPERTY} grid.row (r).item (Old_name_column) as sp then if sp.text.same_string (a_new_key) then sp.change_value_actions.wipe_out sp.set_value (l_string) sp.change_value_actions.extend (agent update_key (l_string, ?)) if attached {STRING_PROPERTY} grid.row (r).item (New_name_column) as spv then spv.change_value_actions.wipe_out spv.change_value_actions.extend (agent update_value (l_string, ?)) end end end r := r + 1 end end end update_value (a_key: READABLE_STRING_GENERAL; a_new_value: STRING_32) -- Update value of `a_key' to `a_new_value' require a_key_ok: value /= Void and then value.has (a_key) local l_string: STRING_32 do l_string := a_new_value.as_upper if a_new_value /= Void and then not a_new_value.is_empty and then not value.has_item (l_string) then value.force (l_string, a_key) end refresh end refresh -- Refresh the displayed values. require initialized: is_initialized local l_tp: STRING_PROPERTY i: INTEGER do grid.clear if value /= Void then from value.start i := 1 until value.after loop create l_tp.make ("") l_tp.pointer_button_press_actions.wipe_out l_tp.pointer_double_press_actions.force_extend (agent l_tp.activate) l_tp.activate_actions.extend (agent on_item_activated (?, i, Old_name_column)) l_tp.set_value (value.key_for_iteration) l_tp.change_value_actions.extend (agent update_key (value.key_for_iteration, ?)) grid.set_item (Old_name_column, i, l_tp) create l_tp.make ("") l_tp.pointer_button_press_actions.wipe_out l_tp.pointer_double_press_actions.force_extend (agent l_tp.activate) l_tp.activate_actions.extend (agent on_item_activated (?, i, New_name_column)) l_tp.set_value (value.item_for_iteration) l_tp.change_value_actions.extend (agent update_value (value.key_for_iteration, ?)) grid.set_item (New_name_column, i, l_tp) i := i + 1 value.forth end end end dialog_key_press_action (a_key: EV_KEY) -- do if a_key.code = {EV_KEY_CONSTANTS}.Key_enter and then grid.has_focus and then attached grid.single_selected_row as l_row then if attached l_row.item (old_name_column) as l_item then l_item.activate end else Precursor {PROPERTY_DIALOG}(a_key) end end feature {NONE} -- Constant Old_name_column: INTEGER = 1 New_name_column: INTEGER = 2 invariant elements: is_initialized implies grid /= Void note copyright: "Copyright (c) 1984-2010, Eiffel Software" license: "GPL version 2 (see http://www.eiffel.com/licensing/gpl.txt)" licensing_options: "http://www.eiffel.com/licensing" copying: "[ This file is part of Eiffel Software's Eiffel Development Environment. Eiffel Software's Eiffel Development Environment is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2 of the License (available at the URL listed under "license" above). Eiffel Software's Eiffel Development Environment is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Eiffel Software's Eiffel Development Environment; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ]" source: "[ Eiffel Software 5949 Hollister Ave., Goleta, CA 93117 USA Telephone 805-685-1006, Fax 805-685-6869 Website http://www.eiffel.com Customer support http://support.eiffel.com ]" end