EiffelVision 2 Interface Content
EiffelVision 2 is a platform independent Graphical User Interface
(GUI) library that allows easy, simultaneous development of Windowed
applications for both Windows & Unix based platforms. Heavily
relying on ISE's premier EiffelBase library, EiffelVision 2 has been
designed primarily with ease of use in mind. By reusing EiffelBase
structures, existing, as well as new Eiffel users will find EiffelVision
to be surprising intuitive and easy to use. In no time, users
will be producing good-looking Windowed application skeletons, of which
will run on a multitude of platforms with no manipulation of code.
The EiffelVision 2 library includes the following interface clusters:
- A Kernel cluster that includes classes that are key to a
Vision2 application. The main class being EV_APPLICATION
which is the main entry point of all Vision2 applications.
- A Widgets cluster containing classes that used to
create Vision2 widgets. Widgets are the visible objects
that the user sees and interacts with on the desktop, examples
of widgets are windows, buttons and labels.
- An Items cluster includes the classes needed to create
items, items can be thought of as widgets that are contained
within only a certain type of widget, such as an EV_LIST that
may only contain objects of type EV_LIST_ITEM. Items provide an
abstract way of dealing with an item widget's internal data
structures and provide in many cases the same functionality
that a widget does.
- An Events cluster containing classes that allow for user initiated
events, such as the clicking of a button to be dealt with via the
use of a linked list of agents (EV_ACTION_SEQUENCE).
Agents can be thought of as an object that encapsulates a
certain procedure. When a user clicks a button on the
screen, the corresponding EV_BUTTON object has its associating
pointer_button_press_actions fired and this in turn,
fires all of the agents held within, thus calling all of the
procedures represented by the agents. Every widget and
item has a certain number of ACTION_SEQUENCE
objects that are linked
with a certain type of event.
- A Properties cluster contains classes that allow for the
customization of Vision 2 widgets and items. Classes
such as EV_COLORIZABLE
and EV_FONTABLE
contain routines that allow for color and fonts to be altered
for a widget or item respectively.
- A Support cluster includes classes that provide more
professional touches to an application, whether these are
keyboard shortcuts (EV_ACCELERATOR_LIST)
or graphical output (EV_GRAPHICAL_FORMAT)
for drawable widgets such as EV_PIXMAP.
- A Figures cluster that allows for the projection of
two-dimensional shapes (figures) on to an EV_DRAWABLE
or printer via the use of an EV_PROJECTOR.
To see differences between released versions of Vision2, click Here